A comprehensive introduction to 3D modeling from the fundamental ideas of topology to in-depth examples that will help you take your projects to the next levelKey FeaturesOvercome complex topology problems while working through projectsLearn to topologize quad-based and non-quad-based meshes with step-by-step examplesOptimize your models by reducing the triangle count to improve performanceBook DescriptionThis book is an introduction to modeling and an in-depth look at topology in Blender written by a Blender topology specialist with years of experience with the software. As you progress through its chapters youll conquer the basics of quad-based topology using triangles and Ngons and learn best practices and things to avoid while modeling and retopologizing. The pages are full of illustrations and examples with in-depth explanations that showcase each step in an easy-to-follow format.Squeaky Clean Topology in Blender starts by introducing you to the user interface and navigation. It then goes through an overview of the modeling techniques and hotkeys that will be necessary to understand the examples. With the modeling basics out of the way the next stop on our journey is topology. Working through projects like a character and a sci-fi blaster the book will illustrate and work through complex topology problems and present solutions to those problems. These examples focus on deforming character models non-deforming hard surface models and optimizing these models by reducing the triangle count.By the end of this book you will be able to identify the general flow of a shapes topology identify and solve issues in your topology and come out with a model ready for UV unwrapping materials and rigging.What you will learnIdentify the general flow of a models topology and what might cause issuesUnderstand the topology of a character and the joints that they make upHandle non-quad based topologyLay out your meshes for UV seamsExplore and use hotkeys to get things done fasterOptimize models for a reduced triangle countWho this book is forThis book is for character modelers sculptors poly modelers and hard surface modelers. Whether youre looking for an introduction to modeling optimizing high poly or sculpted models or just a deeper dive into the subject of topology this book will walk you through the topology workflow from beginning to end.
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