<p> Beginning with the structural features of design and play this book explores video games as both compelling examples of story-telling and important cultural artifacts.</p><p> The author analyzes fundamentals like immersion world building and player agency and their role in crafting narratives in the <I>Mass Effect</I> series <I>BioShock The Last of Us Fallout 4</I> and many more. The text-focused visual novel genre is discussed as a form of interactive fiction.</p>
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