Subbuteo to eSports
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English

About The Book

<p>From plastic figurines on suburban carpets to digital arenas packed with millions of viewers Subbuteo to eSports tells the compelling fact-based story of how British innovation repeatedly transformed the global landscape of sport through play. Charting more than a century of ingenuity-from the parlour games of Victorian England to VR-driven training simulations used by Premier League clubs-this narrative explores how the UK bridged the gap between tradition and technology.</p><p></p><p>It follows pioneering developers hardware breakthroughs and the cultural phenomena that turned football management into a data obsession and motorsport into pixel-perfect simulation. With detailed chapters on competitive gaming broadcast evolution regulatory shifts and academic infrastructure the book situates Britain not just as an early participant in sports gaming-but as a world-shaping force.</p><p></p><p>Whether documenting the first Subbuteo tournament or the rise of professional eSports leagues with UK roots Subbuteo to eSports presents a seamless and factual account of how British creators turned games into sport and sport into games forever changing how the world plays and watches.</p>
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