<p><span style=background-color: rgba(255 255 255 1); color: rgba(85 84 81 1)>What does it look like to work in </span><strong style=background-color: rgba(255 255 255 1); color: rgba(85 84 81 1)>game development </strong><span style=background-color: rgba(255 255 255 1); color: rgba(85 84 81 1)>when you're not a high profile director? Starting work in games in 2013 our protagonist explores and navigates a slowly maturing and rapidly growing industry.</span><strong style=background-color: rgba(255 255 255 1); color: rgba(85 84 81 1)>&nbsp;Technically Nobody</strong><span style=background-color: rgba(255 255 255 1); color: rgba(85 84 81 1)> goes through the trials and triumphs of an individual contributor's </span><strong style=background-color: rgba(255 255 255 1); color: rgba(85 84 81 1)>first 10 years in games</strong><span style=background-color: rgba(255 255 255 1); color: rgba(85 84 81 1)> learning to self advocate unlearning insecurities and relearning how to keep moving forward.</span></p><p><br></p>
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