Technically Nobody
English

About The Book

<p>What does it look like to work in <strong>game development </strong>when you're not a high profile director? Starting work in games in 2013 our protagonist explores and navigates a slowly maturing and rapidly growing industry.<strong> Technically Nobody</strong> goes through the trials and triumphs of an individual contributor's <strong>first 10 years in games</strong> learning to self advocate unlearning insecurities and relearning how to keep moving forward.</p><p><br></p>
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