<p>An exploration of the treatment of Mary Shelley's <i>Frankenstein </i>in popular art and culture this book examines adaptations in film comics theatre art video-games and more to illuminate how the novel's myth has evolved in the two centuries since its publication. Divided into four sections <i>The Afterlives of Frankenstein</i> considers the cultural dialogues Mary Shelley's novel has engaged with in specific historical moments; the extraordinary examples of how <i>Frankenstein </i>has suffused our cultural consciousness; and how the <i>Frankenstein </i>myth has become something to play with a locus for reinvention and imaginative interpretation. In the final part artists respond to the <i>Frankenstein </i>legacy today reintroducing it into cultural circulation in ways that speak creatively to current anxieties and concerns. <p/>Bringing together popular interventions that riff off Shelley's major themes chapters survey such works as <i>Frankenstein in Baghdad</i> Bob Dylan's recent My Own Version of You the graphic novel series <i>Destroyer </i>with its Black cast of characters Jane Louden's <i>The Mummy!</i> the first Japanese translation of Frankenstein The New Creator the iconic <i>Frankenstein </i>mask and Kenneth Brannagh's <i>Mary Shelley's Frankenstein</i> film. A deep-dive into the crevasses of <i>Frankenstein </i>adaptation and lore this volume offers compelling new directions for scholarship surrounding the novel through dynamic critical and creative responses to Shelley's original.</p>
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