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About The Book
Description
Author
Armchair Generals sit with their morning newspapers evaluating their country's military actions; past present and proposed. It is Monday morning quarterbacking from the safe distance of the 21st century. <I>The Armchair General</I> includes seven sets of simplified rules from ancient armies to mechanized and insurgent wars; even campaign supplements for extended play. The historical simulation rules cover: </P>· Ancient Warfare by Land & Sea </P>· Dark Age & Medieval Warfare </P>· Flintlock & Bow </P>· Musket & Cannon </P>· The Age of Sail </P>· Colonialism </P>· Mechanized & Insurgent Warfare </P><P>This book allows even a novice to testing various strategies and tactics. There is something satisfying; tangible; three dimensional about battles with miniatures. Moving through real space and time; recreating scenarios from Hannibal Caesar and the Vikings to American 3rd World Wars; from individual warriors to armies. The rules are guided by the Paperless Principle. The generaling lies in the deployment of the miniature forces and the contest not in note-taking and paper-shuffling. </P>