<p>Making a great board game and pitching it to publishers are two completely different things.</p><p>If you’ve got a game that you want to share with the world but don’t know what to do next this book will help you navigate through exactly what steps to take.</p><p>You’ll discover:</p><ul> <p> </p> <li>How to find the right publisher</li> <p> </p> <li>Exactly what publishers are looking for</li> <p> </p> <li>How to create a sell sheet that will actually sell your game</li> <p> </p> <li>How to negotiate the best deal and get paid more for your game</li> <p> </p> <li>What to look out for in contracts to make sure you don’t get exploited</li> </ul><p>You’ll learn from Joe’s experiences as a full-time board game designer and instructor along with tips and stories from a dozen other published designers plus the exact things that publishers want. Direct from 16 established publishers.</p>
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