The Essentials of Computer Graphics and Multimedia
English


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About The Book

Looking to gain a thorough understanding of computer graphics and multimedia? Look no further than The Essentials of Computer Graphics and Multimedia. This comprehensive textbook covers all of the fundamentals of this exciting field including the history and application of computer graphics an overview of graphic systems graphic primitives two-dimensional geometric transformation and viewing three-dimensional computer graphics illumination models and polygon rendering methods color models and applications multimedia and images and videos. Whether youre a student educator or industry professional this book offers everything you need to know to master the art of computer graphics and multimedia. Youll learn about the various video display devices input and hard-copy devices graphics software and software standards used in the field as well as the algorithms used to create lines circles and filled-area primitives. Youll also discover how to transform and view two-dimensional geometric shapes and explore the ins and outs of three-dimensional computer graphics including projection and visible surface detection. In addition to covering the technical aspects of the field this book also delves into the creative side of computer graphics and multimedia examining how illumination models polygon rendering methods color models and multimedia applications are used to create stunning visual experiences. Youll also learn about the various image and video file formats as well as the techniques used to compress and encode these files. The Essentials of Computer Graphics and Multimedia is an essential resource for anyone interested in this exciting field providing a comprehensive introduction to the history theory and practice of computer graphics and multimedia. Whether youre a student educator or industry professional this book will help you take your skills to the next level and stay on top of the latest developments in this rapidly evolving field.
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