The Gaming Addiction Workbook

About The Book

The Purpose Of The Gaming Addiction Workbook Is To Provide Helping Professionals With Cognitive And Behavioral Exercises, Handouts, And Activities Grounded In Cognitive-Behavioral Therapy (Cbt) An Effective, Evidence-Based Treatment Plan That Can Be Utilized To Treat The Root Psychological Causes Of A Gaming Addiction. It Is Designed To Help People Identify And Change Negative, Unhealthy Thoughts And Behaviors That May Have Led To A Gaming Addiction. The Activities Contained In This Workbook Can Help Participants Identify Their Triggers That Can Lead To A Preoccupation With Playing Video Games And Teach Them Ways To Overcome And Manage Those Triggers.The Gaming Addiction Workbook Will Help Participants To:Build Self-Esteem In Positive Capabilities Outside Of Playing Video Games.Develop Greater Self-Acceptance And The Ability To Change Ineffective Behaviors.Learn Ways To Live A New Life Without A Preoccupation With Video Games.Recognize That They Are Experiencing An Addiction Problem.Reflect And Become Aware Of The Behaviors That Were Part Of And Arose From The Addiction.Understand The Triggers For Preoccupation With Video Games.Understand Recurring Patterns That Indicate A Gaming Addiction.The Gaming Addiction Workbook Is A Practical Tool For Any Professional Who Works With People Living With Behavioral Addictions. Depending On The Role Of The Person Using This Workbook And The Specific Group Or Individual'S Needs, The Modules Can Be Used Either Individually Or As Part Of An Integrated Curriculum. The Facilitator May Choose To Administer One Of The Activities To A Group Or Use Some Of The Assessments Over One Or More Days As A Workshop.
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