<p><strong>Long after they're gone childhood friendships can define and destroy us-or be the one thing that saves us.</strong></p>&#10;<p>In a small Swedish coastal town in 1986 12-year-old Elliot dreams of being a video game designer. When he meets Calvin a stuttering outcast with a knack for drawing the two make a pact to create the greatest game ever made. Together with neighborhood friends Lisa and Skye they gather their ideas in a folder but external influences pull at the strings of their tight knit group.</p>&#10;<p>More than twenty years later Elliot is a pariah his status as a highly sought-after designer in the games industry squandered after he sabotages his own studio. But his biggest regret is his estrangement from Calvin&#8212;whose tragic passing means that any chance of repair is now gone. But when Elliot receives Calvin&#8217;s old folder with their unfinished project the past unravels before him. He sets out to honor his late friend&#8217;s dying wish gathering the studio back together to build the game of their dreams&#8212;while slowly picking up the pieces of his life.</p>&#10;<p>Celebrated Swedish novelist Andreas Roman&#8217;s English language debut is a deeply affecting redemption story that explores why we hurt the people we love and how to come back from it.</p>