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About The Book
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Aimed mainly at libraries workers especially those who teach information skills this book contains many examples of games and playful interactions to help turn the information literacy classroom into a more playful space. It is aimed primarily at those in post-compulsory education including Further and Higher Education Health Law and workplace library settings but parts may also be useful in school libraries.Some theory behind the use of active learning play and games are covered to help readers use these approaches more effectively.Many of the games include links to full print and play versions online.Games and playful interventions include: CRAAP diceDatabase matching gameEscape rooms (in a box)Fake or FabJournal analysis through collage The library story (A to Z cards)Model making and Lego The playful inductionReferencing gamesReferencing mix and matchSEEK!SOURCESSources of Information CardsTop ResourcesExample of Playful InterventionsBubbles ChatterboxesLearning while walkingMixing up groups (in playful ways)Music and videoPaper plane feedbackPass the ParcelThings to keep hands busyPlayful ChallengesIt also includes a guide to creating non-digital educational games and a more specific guide to creating educational escape rooms.