<p>This international and illustrated work challenges current writings focussing on the problems of urban public space to present a more nuanced and dialectical conception of urban life.</p> <p>Detailed and extensive international urban case studies show how urban open spaces are used for play which is defined and discussed using Caillois' four-part definition - competition chance simulation and vertigo. Stevens explores and analyzes these case studies according to locations where play has been observed: paths intersections thresholds boundaries and props.</p> <p>Applicable to a wide-range of countries and city forms <em>The Ludic City</em> is a fascinating and stimulating read for all who are involved or interested in the design of urban spaces.</p>
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