<p>Cinematic Virtual Reality brings a combination of documentary, narrative and game design principles to the medical profession and, in the healthcare arena, collaboration is a key component for creating intellectually- and emotionally- rich immersive experiences. <i>"The Power of Virtual Reality Cinema for Healthcare Training" </i>gathers more than a dozen experts from both the production and healthcare fields to break down best practices for creating successful cine-VR projects. </p><p>Designed for multi-disciplinary teams interested in integrating cine-VR production into their healthcare training and educational programs, this book has been written for two audiences: the healthcare professional interested in what production experts consider when approaching a project, and the media expert curious about how this new technology can be used in the medical field. </p><p>Highlights include:</p><ul> <p> </p> <li>Cutting edge medical education techniques developed by Ohio University’s GRID Lab, including: PREality (creating a forced sense of deja-vu to increase acclimation time), a unique approach to eye-tracking to enhance team performance, and the low-CRIS technique (a low-cost rapid implementation strategy to capture patient care for rapid graduate student training). </li> <p> </p> <li>Insightful production techniques that will enhance your cine-VR projects including advanced plating methods to hide lighting set-ups, immersive audio considerations, and new ways to consider 360 storytelling including the Lovrick montage and the Christmas Carol continuum for story development.</li> <p> </p> <li>Detailed explanations of the production considerations and results of specific cine-VR productions (from funding approaches to distribution) including access to more than five hours of cine-VR examples of the actual productions available for download.</li> <p> </p> <li>Details on a wide variety of medical cine-VR projects, including 100 images that illustrate best practices for topics such as recording in active medical facilities, building successful multi-disciplinary teams, working within HIPAA regulations, conceptualizing cine-VR libraries for graduate education, and implementing innovative distribution models.</li> </ul> <p>Forward <i>Bob Fine </i>Introduction <i>John Bowditch </i><strong>Section 1 </strong>CH 1<strong>:</strong>Cine-VR for Healthcare (not: 360° Video) CH 2. Cine-VR Production Overview CH 3.Teaching Students to Read a Patient’s Room CH 4.Capturing Bedside Care in Clinical Settings CH 5.Training Trauma Care Providers at a Level 1 Trauma Center CH 6.Preparing for Cine-VR Production in Medical Environments CH 7.Choosing Cameras and Head-Mounted Displays CH 8.Eye Tracking <b>Section 3 </b>CH 9.Training a Community How to Save a Life with NARCAN© CH 10. Nurse Education – Parkinson’s Disease Beyond the Shuffle CH 11. Funding an "Introduction to Workplace Violence" Experience CH 12. Audio Considerations for Cine-VR CH 13. Emotion vs. Information in Cine-VR CH 14. Graphic Overlay in Cine-VR <b>Section 4 </b>CH 15. Empathy Training: Diabetes and Poverty CH 16. Empathy Training: Drug Addiction CH 17. Preparation for<b><i> </i></b>Emotional Disturbances CH 18. Guided Simulations CH 19. Medical Accuracy On Set CH 20. Advanced Cine-VR Production and Post-Production CH 21. Distribution Models Author Biographies Glossary Index</p>