The Routledge Companion to Cyberpunk Culture
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<p>In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture.</p><p>With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. <i>The Routledge Companion to Cyberpunk Culture</i> traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the <i>Companion</i> provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world. </p><p>With original entries that engage cyberpunk’s diverse ‘angles’ and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.</p> <p>01. Cyberpunk as Cultural Formation </p><p>Anna McFarlane, Graham J. Murphy and Lars Schmeink<b> </b></p><p>I: Cultural Texts </p><p>02. Literary Precursors</p><p>Rob Latham</p><p>03. The<i> Mirrorshades</i> Collective </p><p>Graham J. Murphy </p><p>04. Bruce Sterling: <i>Schismatrix Plus </i>(Case Study)</p><p>Maria Goicoechea</p><p>05. Feminist Cyberpunk</p><p>Lisa Yaszek </p><p>06. Pat Cadigan: <i>Synners</i> (Case Study)</p><p>Ritch Calvin</p><p>07. Post-Cyberpunk</p><p>Christopher D. Kilgore</p><p>08. Charles Stross: <i>Accelerando </i>(Case Study)</p><p>Gerry Canavan</p><p>09. Steampunk</p><p>Jess Nevins</p><p>10. Biopunk</p><p>Lars Schmeink</p><p>11. Non-SF Cyberpunk</p><p>Jaak Tomberg</p><p>12. Comic Books</p><p>David M Higgins and Matthew Iung</p><p>13. <i>American Flagg! </i>(Case Study)</p><p>Corey K. Creekmur</p><p>14. Manga</p><p>Shige (CJ) Suzuki</p><p>15. Early Cyberpunk Film</p><p>Andrew M. Butler </p><p>16. <i>Strange Days </i>(Case Study)</p><p>Anna McFarlane</p><p>17. Digital Effects in Cinema</p><p>Lars Schmeink</p><p>18. <i>Blade Runner 2049 </i>(Case Study)</p><p>Matthew Flisfeder</p><p>19. Anime</p><p>Kumiko Saito</p><p>20. <i>Akira</i> and <i>Ghost in the Shell </i>(Case Study)</p><p>Martin de la Iglesia and Lars Schmeink</p><p>21. Television</p><p>Sherryl Vint</p><p>22. <i>Max Headroom: Twenty Minutes into the Future </i>(Case Study)</p><p>Scott Rogers</p><p>23. Video Games</p><p>Pawel Frelik</p><p>24. <i>Deus Ex </i>(Case Study)</p><p>Christian Knöppler</p><p>25. Tabletop Role-Playing Games</p><p>Curtis D. Carbonell</p><p>26. <i>Shadowrun </i>(Case Study)<br>Hamish Cameron</p><p>27. Photography and Digital Art</p><p>Grace Halden</p><p>28. Fashion</p><p>Stina Attebery</p><p>29. Music</p><p>Nicholas C. Laudadio</p><p>30. Janelle Monáe: <i>Dirty Computer</i> (Case Study)</p><p>Christine Capetola</p><p>II: Cultural Theory</p><p>31. Simulation and Simulacra</p><p>Rebecca Haar and Anna McFarlane</p><p>32. Gothicism</p><p>Anya Heise-von der Lippe</p><p>33. Posthumanism(s)</p><p>Julia Grillmayr</p><p>34. Marxism</p><p>Hugh Charles O’Connell</p><p>35. Cyborg Feminism</p><p>Patricia Melzer</p><p>36. Queer Theory</p><p>Wendy Gay Pearson</p><p>37. Critical Race Theory</p><p>Isiah Lavender III</p><p>38. Animality</p><p>Seán McCorry</p><p>39. Ecology in the Anthropocene</p><p>Veronica Hollinger</p><p>40. Empire</p><p>John Rieder</p><p>41. Indigenous Futurisms</p><p>Corinna Lenhardt</p><p>42. Afrofuturism</p><p>Isiah Lavender III and Graham J. Murphy</p><p>43. Veillance Society </p><p>Chris Hables Gray</p><p>44. Activism</p><p>Colin Milburn</p><p>III: Cultural Locales</p><p>45. Latin America</p><p>M. Elizabeth Ginway</p><p>46. Cuba’s Cyberpunk Histories</p><p>Juan C. Toledano Redondo</p><p>47. Japan as Cyberpunk Exoticism</p><p>Brian Ruh</p><p>48. India</p><p>Suparno Banerjee</p><p>49. Germany</p><p>Evan Torner</p><p>50. France and Québec </p><p>Amy J. Ransom</p>
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