Routledge Companion to Media Studies and Digital Humanities
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<p>Although media studies and digital humanities are established fields, their overlaps have not been examined in depth. This comprehensive collection fills that gap, giving readers a critical guide to understanding the array of methodologies and projects operating at the intersections of media, culture, and practice. Topics include: access, praxis, social justice, design, interaction, interfaces, mediation, materiality, remediation, data, memory, making, programming, and hacking. </p> <p><strong>1. Theory/Practice: Lessons Learned from Feminist Film </strong><strong>Studies</strong></p><p>TARA MCPHERSON</p><p>2. #cut/paste+bleed: Entangling Feminist Affect, Action, and Production On and Offline</p><p>ALEXANDRA JUHASZ</p><p>3. Analog Girls in Digital Worlds: Dismantling Binaries for Digital Humanists Who Research Social Media</p><p>MOYA BAILEY AND REINA GOSSETT</p><p>4. (Cyber)Ethnographies of Contact, Dialogue, Friction: Connecting, Building, Placing, and Doing ‘Data,’</p><p>RADHIKA GAJJALA, ERIKA M. BEHRMANN, AND JEANETTE DILLON</p><p>5. Of, By, and For the Internet: New Media Studies and Public Scholarship</p><p>AIMÉE MORRISON</p><p>6. Women Who Rock: Making Scenes, Building Communities (Convivencia and Archivista Praxis for a Digital Era)</p><p>MICHELLE HABELL-PALLÁN, SONNET RETMAN, ANGELICA MACKLIN, AND MONICA DE LA TORRE</p><p>7. Decolonizing Digital Humanities in Theory and Practice</p><p>ROOPIKA RISAM</p><p>8. Interactive Narratives: Addressing Social and Political Trauma through New Media<br>ISABEL CRISTINA RESTREPO ACEVEDO</p><p>9. Wear and Care: Feminisms at a Long Maker Table</p><p>JACQUE WERNIMONT AND ELIZABETH LOSH</p><p>10. A Glitch in the Tower: Academia, Disability, and Digital Humanities</p><p>ELIZABETH ELLCESSOR</p><p>11. Game Studies for Great Justice</p><p>AMANDA PHILLIPS</p><p>12. Self-Determination in Indigenous Games</p><p>ELIZABETH LAPENSÉE</p><p>PART II</p><p>Design, Interface, Interaction</p><p>13. Making Meaning, Making Culture: How to Think about Technology and Cultural Reproduction</p><p>ANNE BALSAMO</p><p>14. Contemporary and Future Spaces for Media Studies and Digital Humanities</p><p>PATRIK SVENSSON</p><p>15. Finding Fault Lines: An Approach to Speculative Design</p><p>KARI KRAUS</p><p>16. Game Mechanics, Experience Design, and Affective Play</p><p>PATRICK JAGODA AND PETER MCDONALD</p><p>17. Critical Play and Responsible Design</p><p>MARY FLANAGAN</p><p>18. A Call to Action: Embodied Thinking and Human-Computer Interaction Design</p><p>JESSICA RAJKO</p><p>19. Wearable Interfaces, Networked Bodies, and Feminist Sleeper Agents</p><p>KIM A. BRILLANTE KNIGHT</p><p>20. Deep Mapping: Space, Place, and Narrative as Urban Interface</p><p>MAUREEN ENGEL</p><p>21. Smart Things, Smart Subjects: How the "Internet of Things" Enacts Pervasive Media</p><p>BETH COLEMAN</p><p>PART III</p><p>Mediation, Method, Materiality</p><p>22. Approaching Sound</p><p>TARA RODGERS</p><p>23. Algorhythmics: A Diffractive Approach for Understanding Computation</p><p>SHINTARO MIYAZAKI</p><p>24. Software Studies Methods</p><p>MATTHEW FULLER</p><p>25. Physical Computing, Embodied Practice</p><p>NINA BELOJEVIC AND SHAUN MACPHERSON</p><p>26. Turning Practice Inside Out: Digital Humanities and the Eversion</p><p>STEVEN E. JONES</p><p>27. Conjunctive and Disjunctive Networks: Affects, Technics, and Arts in the Experience of Relation</p><p>ANNA MUNSTER</p><p>28. From ‘Live’ to Real Time: On Future Television Studies</p><p>MARK J. WILLIAMS</p><p>29. ICYMI: Catching Up to the Moving Image Online</p><p>GREGORY ZINMAN</p><p>30. Images on the Move: Analytics for a Mixed Methods Approach</p><p>VIRGINIA KUHN</p><p>31. Lost in the Clouds: A Media Theory of the Flight Recorder</p><p>PAUL BENZON</p><p>32. Scaffolding, Hard and Soft: Critical and Generative Infrastructures</p><p>SHANNON MATTERN</p><p>PART IV</p><p>Remediation, Data, Memory</p><p>33. Obsolescence and Innovation in the Age of the Digital</p><p>KATHLEEN FITZPATRICK</p><p>34. Futures of the Book</p><p>JON BATH, ALYSSA ARBUCKLE, CONSTANCE CROMPTON, ALEX CHRISTIE, RAY SIEMENS, AND THE INKE RESEARCH GROUP</p><p>35. Becoming a Rap Genius: African American Literary Studies and Collaborative Annotation</p><p>HOWARD RAMBSY II</p><p>36. Traversals: A Method of Preservation for Born-Digital Texts</p><p>DENE GRIGAR AND STUART MOULTHROP</p><p>37. New Media Arts: Creativity on the Way to the Archive</p><p>TIMOTHY MURRAY</p><p>38. Apprehending the Past: Augmented Reality, Archives, and Cultural Memory</p><p>VICTORIA SZABO</p><p>39. Experiencing Digital Africana Studies: Bringing the</p><p>Classroom to Life</p><p>BRYAN CARTER</p><p>40. Engagements with Race, Memory, and the Built Environment in South Africa: A Case Study in Digital Humanities</p><p>ANGEL NIEVES</p><p>41. Relationships, Not Records: Digital Heritage and the Ethics of Sharing Indigenous Knowledge Online</p><p>KIMBERLY CHRISTEN</p><p>42. Searching, Mining, and Interpreting Media History’s Big Data</p><p>ERIC HOYT, ANTHONY TRAN, DEREK LONG, KIT HUGHES, AND KEVIN PONTO</p><p>43. The Intimate Lives of Cultural Objects</p><p>JEFFREY SCHNAPP</p><p>44. <i>Timescape </i>and Memory: Visualizing Big Data at the 9/11 Memorial Museum</p><p>LAUREN F. KLEIN</p><p>PART V</p><p>Making, Programming, Hacking</p><p>45. Programming as Literacy</p><p>ANNETTE VEE</p><p>46. Expressive Processing: Interpretation and Creation</p><p>NOAH WARDRIP-FRUIN</p><p>47. Building Interactive Stories</p><p>ANASTASIA SALTER</p><p>48. Reading Culture through Code</p><p>MARK MARINO</p><p>49. Critical Unmaking, or Queer Computation as a Radical Practice</p><p>JACOB GABOURY</p><p>50. Making Things to Make Sense of Things: DIY as Research and Practice</p><p>KAT JUNGNICKEL</p><p>51. Environmental Sensing and ‘Media’ as Practice in the Making</p><p>JENNIFER GABRYS</p><p>52. Approaching Design as Inquiry: Magic, Myth, and Metaphor in Digital Fabrication</p><p>DANIELA ROSNER</p>
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