Master wearable technology with over 50 activities using Arduino and ESP32 to build useful stylish and intelligent wearable devices and create interactive circuits that react to us and our environment Key Features * Learn wearable technology and build electronic circuits with fun-to-do activities using Arduino * Get in-depth understanding of e-textiles and ESP32 microcontrollers to create interactive wearables * Apply a Design Innovation approach and best practices to address real world issues Book Description Wearable circuits add interaction and purpose to clothing and other wearable devices that are widely used in medical social safety entertainment and sports in recent times. For developing useful and impressive prototypes and wearables youll need to be skilled in designing electronic circuits and working with wearable technologies. This book is a fun-to-follow comprehensive guide that takes you through an interesting journey of wearable technology starting from electronic circuits materials e-textile toolkits microcontrollers like Gemma M0 and ESP32 to creating an advanced IoT project using Arduino platforms that are small versatile easy-to-embedded and allow the use of a variety of sensors and actuators. Youll learn by doing and creating wearables with help of practical examples and exercises. Youll be able to create a hyper-body wearable and learn to solder and sew circuits. Lastly youll learn to build a culture-driven wearable that can track data and provide feedback using a design innovation approach. After reading this book youll be able to create your own interactive prototypes using a Design Innovation approach and sew solder and program your own Arduino-based wearable device with a purpose. What you will learn * Construct sewable electronic circuits with conductive thread and materials * Discover the features of LilyPad Gemma Circuit Playground and other boards * Use various components for listening sensing actions and visualizing outputs * Control ESP32 development boards for IoT exploration * Understand how to prototype to create interactive wearables * Get skilled in sewing and soldering sensors to Arduino-based circuits * Design and build a hyper-body wearable that senses and reacts * Master a Design Innovation approach for creating wearables with purpose Who This Book Is For The book is intended for electronics engineers embedded system engineers and designers and R&D engineers who are beginners in the wearable technology domain as well as makers and hobbyists who have an interest in creative computing. It will be also useful for teachers students and researchers who are learning interaction design physical computing technology or fashion. Having a basic understanding of electronic and electrical circuits and components and Arduino-based systems will help in following the contents of the book.
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