<p>The use of technology within sport is well established, most professional sport teams engage in the use of electronic performance and tracking systems. This book is the first to offer a deep and structured examination of these technologies and how they are used in a team sport setting.</p><p>The Use of Applied Technology in Team Sport describes and assists researchers, academics and professionals with understanding the methodology around applied technology in sport, examining what systems track players’ performance and who are the manufacturers that provide these systems.</p><p>This new volume goes on to describe how to apply the systems, highlights the ways of reporting analysis information and helps the reader to know and understand the future avenues of research and development.</p><p>The Use of Applied Technology in Team Sport is considered an essential guide for researchers, academics and students as well as professionals working in the areas of Applied Sport Science, Coaching, and subjects relating to Physiology, Biomechanics, Sports Engineering, Sports Technology and Performance Analysis in Sport.</p> <p><strong>Part I: Data Collection Technology</strong></p><p>1. Standarization Of Electronic Performance and Tracking Systems </p><p>2. Semi-Automatic Multiple Camera Systems</p><p>3. Global Navigation Satellite Systems</p><p>4. Local Positioning Systems</p><p>5. Microelectromechanical Systems</p><p>6. Wearables for the Internal Workload Monitoring: Combined Hear Rate and Mechanical Sensors</p><p>Part II: Data Transmission</p><p>7. Data Acquisition and Transmission<i> </i></p><p>8. Real-Time Feedback: An Update</p><p>Part III: Data Processing: Performance Variables</p><p>9. Kinematical Variables</p><p>10. Collective Tactical Variables</p><p>11. Neuromuscular Variables</p><p>12. Physiological Variables – Training Impulse and Heart Rate Variability</p><p>13. Multidimensional Variables</p><p>Part IV: Big Data and Reduction Techniques</p><p>14. Big Data Applied to Team Sport Athletes´ Performance</p><p>15. Data Mining in Sports: The Case of Principal Component Analysis</p><p>Part V: Computer Vision and Machine Learning</p><p>16. Computer Vision </p><p>17. Machine Learning</p>
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