The use of games to attract audiences in the media

About The Book

The book presents a bibliographical survey using articles books and publications on the world of games showing their structure thus obtaining technical information and more in-depth concepts in the area of game development. After this process a study of the main social networks (Twitter and Facebook) was carried out to make it possible to integrate games with these channels of dissemination and communication resulting in a case that can be applied in future work. At the end of the book the project for a game that was implemented for TV Galega is presented resulting in a real example of the use of games to attract an audience in communication vehicles.
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