<p>This book describes and defines video games as their own special medium. They are not pinball from which they grew nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. <em>The Video Game Industry</em> provides a reference foundation for individuals seriously interested in the industry at the academic level. This book will serve as a reference in curricula associated with video game development for years to come. </p>
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