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About The Book
Description
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Youre the only other one that knows that we have the real orb. Those were the fated words that befell one of the guardians of the Orb of Night right before his tragic end. Now the orb is missing stolen by the thief Three-Fingers. Its loss will herald a war like none seen for over seven hundred winters. A war of sorcerers and magic. Of violence terror and death. All of this will happen if no one stops Three-Fingers in time. His path has led the adventurers to the booming trade town of Agot where a WILD TIDE looms on the horizon threatening to engulf the town in madness and flames. Can the adventures find Three-Fingers retrieve the Orb of Night and survive the crushing torrent of THE WILD TIDE? Or will they be swallowed in the maelstrom like so many others before them? This adventure path includes: - The Wild Tide is a Pathfinder RPG adventure for 5th level characters by Jay Erickson and J.P. Strohm. - An exploration into the world of Kuldarr and the popular Blood Wizard Chronicles book series by author Jay Erickson. - The introduction of a new base class- the soul-manipulating conduit! - New feats abilities and nearly forty unique spell-weaving techniques called benisons such as bleedback and soul bomb for the new conduit class. - A new exotic race the verstag with complete rules for use as player characters. - The introduction of the Wilder a monster pulled from the very pages of Stormwind: A Blood Wizard Chronicles Novella itself. - Level adjustments built in so that The Wild Tide can be enjoyed at 1st level for those that like to be punished. - Bonus sample story Repercussions to further expand on the world of Kuldarr by J.P. Strom - A full map of the world of Kuldarr. - AND MUCH MUCH MORE!