<p>Half a century after the catastrophic War of the Roaches the Riverlands are rebuilding.&nbsp; But not everything is returning to the way it used to be.&nbsp; The trade routes that tie the waterways' cities together have been overtaken by the traffic of a new economy&ndash;an economy of magical artifacts the scavengers who collect them and the False Gods: the rogue mages who seek to acquire them by any means necessary.&nbsp; In the Crossroads the hub of this new scav trade merchants rogues and mercenaries arrive in droves seeking their fortune valuable information or perhaps just their next meal.</p><p>&nbsp;</p><p>In the midst of it Bleeding Wolf a shapeshifting beast mage returns to what was once his home trying to understand what has happened to the place.&nbsp; Ty Ehsam a professional scavenger searches for a missing artifact that should have been his ticket to retirement&ndash;but which has instead made him a fugitive.&nbsp; Orphaned siblings Orphelia and Devlin seek shelter and relief from the magical influences that have been haunting them since their parents were killed.&nbsp; And inexplicably drawing them together is the mysterious eccentric merchant Lan al'Ver pursuing an agenda of his own though even he cannot say what it is.</p><p>&nbsp;</p><p>Their arrival for separate but somehow interconnected reasons portends change for the Crossroads.&nbsp; But as old and new powers stir around them they find that the stakes of their meeting may encompass more than just the fate of their town.</p><p><br>The first chapter in the Crossroads trilogy <em>Three and Two and Two</em> is an adventure an intricate mystery and ultimately a story of how the smallest gifts and promises can change the course of history.</p>
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