Trends on Educational Gamification
English


LOOKING TO PLACE A BULK ORDER?CLICK HERE

Piracy-free
Piracy-free
Assured Quality
Assured Quality
Secure Transactions
Secure Transactions
Fast Delivery
Fast Delivery
Sustainably Printed
Sustainably Printed
Delivery Options
Please enter pincode to check delivery time.
*COD & Shipping Charges may apply on certain items.
Review final details at checkout.

About The Book

<p>Games are a natural activity-we all know how to play. Perhaps this is the key feature that explains the increase in the use of game-based learning (GBL) strategies: Applying games to education converts education into a universal activity. Over the last ten years the way in which education and training is delivered has considerably changed not only due to a new technologic environment-plenty of social networks MOOCs etc.-but also because of the appearance of new methodologies. Such new methodologies are shifting the center of gravity: from the teacher to the student with the aim of awakening relational aspects as well as promoting imagination and divergent thinking. One new approach that holds considerable promise for helping to engage learners is indeed game-based learning (GBL). However while a growing number of institutions are beginning to see the validity of GBL there are still many challenges to overcome before this type of learning can become widespread.</p><p>In this Special Issue we want to gather several studies and experiences in GBL to be shared with other teachers and researchers.</p>
downArrow

Details