Using elements of gamification for teaching programming


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About The Book

In this monograph explores the possibilities of using elements of gamification in the educational sphere and developed a methodology for applying elements of gamification in the training of students in professional colleges. In monograph gamification is a form in which students can most successfully master content activity that is new as well as an element of creative self-expression self-dependence and activity among peers. All this in the aggregate is envisaged as a way of developing and self-fulfilling students.
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