<p><em>Using Games and Simulations for Teaching and Assessment: Key Issues</em> comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses this collection examines cognitive motivational and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming this book unites previously disparate communities of researchers--from civilian to military contexts as well as multiple disciplines--to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated.</p><p>While computer-based simulations and games have the potential to improve the quality of education and training <i>Using Games and Simulations for Teaching and Assessment: Key Issues</i> shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination chapter authors provide suggestions for designing and developing games simulations and intelligent tutoring systems that are scientifically-based outcomes-driven and cost-conscious.</p>
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