Video Game Audio

About The Book

<p> From the one-bit beeps of <I>Pong</I> to the 3D audio of PlayStation 5 this book examines historical trends in video game sound and music. A range of game systems sold in North America Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored including synthesized v. sampled sound pre-recorded v. dynamic audio backward compatibility discrete and multifunctional soundchips storage media audio programming documentation and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC NES Dreamcast Xbox Wii Game Boy PSP iOS and Android devices and many others.</p>
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Piracy-free
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