<p>Discussing the state of play in contemporary popular culture specifically the role of crime and crime control in the video game medium this book discusses the criminological importance of video games.</p><p>Pulling together an international group of scholars from Brazil Canada Sweden the United Kingdom and the United States this edited volume analyzes a wide range of noteworthy video games including Bioshock Death Stranding Diablo 2 Beat Cop The Last of Us Disco Elysium Red Dead Redemption P.T. Spider-Man Spider-Man: Miles Morales Star Wars Jedi: Fallen Order and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions interests anxieties contradictions and other matters of criminological interest.</p><p>Covering policing vigilantism different forms of violence genocide mental illness and criminological theory <i>Video Games Crime and Control</i> will be of great interest to students and scholars of Criminology Media Studies and Sociology specifically those focusing on Game Studies and Cultural Criminology.</p>