<p>This book provides education scholars insight into current theoretical and methodological approaches to conceptualize facilitate and examine learning and identity in virtual learning environments such as games and simulations.</p><p>Virtual learning environments (VLEs) are being increasingly designed implemented and researched because they offer opportunities for learning that are embodied enactive (i.e. learning by doing) extended into the learners’ environment and embedded in authentic and potentially valuable contexts for identity exploration. Each chapter in this book uniquely illustrates the learning and identity processes characteristics and outcomes that VLEs can facilitate. Together these approaches provide a foundation for use-inspired research that guides how individuals intentionally continually and dynamically reinvent the self for a future that requires flexibility and adaptability in both career and academic spaces.</p><p>The volume will be a key resource for researchers scholars and practitioners engaged in the interdisciplinary fields of learning sciences learning analytics and learning design. It was originally published as a special issue of <i>The Journal of Experimental Education.</i></p>
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