<p>The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, <em>Virtual Theatres</em> presents the theatre of the twenty-first century in which everything - even the viewer - can be simulated.</p><p>In this fascinating volume, Gabriella Giannachi analyzes the aesthetic concerns of current computer-arts practices through discussion of a variety of artists and performers including:</p><p>* blast Theory<br>* Merce Cunningham<br>* Eduardo Kac<br>* forced entertainment<br>* Lynn Hershman<br>* Jodi Orlan<br>* Guillermo Gómez-Peña<br>* Marcel-lí Antúnez Roca<br>* Jeffrey Shaw<br>* Stelarc.</p><p><em>Virtual Theatres</em> not only allows for a reinterpretation of what is possible in the world of performance practice, but also demonstrates how 'virtuality' has come to represent a major parameter for our understanding and experience of contemporary art and life.</p> Introduction 1 Hypertextualities 2 Cyborg theatre 3 The (re-)creation of nature 4 Performing through the hypersurface 5 Towards an aesthetic of virtual reality, Conclusion
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