When Worlds Collide
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<p><strong style=background-color: rgba(255 255 255 1); color: rgba(0 0 0 1)>A video game insider reveals how stories power the best games</strong></p><p><span style=background-color: rgba(255 255 255 1); color: rgba(0 0 0 1)>Imagine joining a team of heroic warriors to defeat a monstrous king in a sword and sorcery-themed fantasy realm. Imagine being a Wild West cowboy and robbing a steam train or a samurai battling the Mongol hordes in feudal Japan. Imagine becoming a cat and fending for yourself in a sprawling urban environment or shepherding a group of survivors through a wartime fictional city. Imagine too if you could build your own character to explore these new realms or even create your own world.</span></p><p><span style=background-color: rgba(255 255 255 1); color: rgba(0 0 0 1)>From collaborative raids with people you'll never meet in real life to intimate character-based dramas where you get to inhabit a completely different personality video games are transforming how we tell stories. It's a medium that's always in flux exploring the capabilities of ever-changing technology and coming up with new ways to engage immerse and surprise by putting you in the story.</span></p><p><strong style=background-color: rgba(255 255 255 1); color: rgba(0 0 0 1)><em><u>When Worlds Collide </u></em></strong><u style=background-color: rgba(255 255 255 1); color: rgba(0 0 0 1)>speaks to leading writers and narrative designers</u><span style=background-color: rgba(255 255 255 1); color: rgba(0 0 0 1)> in the video game industry to look at how video games are taking age-old storytelling techniques and twisting them into new shapes as well as establishing fresh ways of telling tales unique to the medium. From genre to character from dialogue to performance from emergent narrative to transmedia storytelling and the Metaverse video game writer and academic Colin Harvey explores the particular challenges and manifold possibilities this new medium offers storytellers and worldbuilders.</span></p><p><strong style=background-color: rgba(255 255 255 1); color: rgba(0 0 0 1)><u>Reviews</u></strong></p><p><strong style=background-color: rgba(255 255 255 1); color: rgba(0 0 0 1)>'Drawing on his expertise as both a practitioner and a storyteller</strong><span style=background-color: rgba(255 255 255 1); color: rgba(0 0 0 1)> Harvey skillfully examines the ways in which games are revolutionizing how we engage with experience and create stories. Each chapter blends theory with practice making the ideas accessible and engaging while inspiring both creators and fans alike to rethink the boundaries of narrative. Whether you're a gamer writer or simply a lover of storytelling </span><em style=background-color: rgba(255 255 255 1); color: rgba(0 0 0 1)>When Worlds Collide</em><span style=background-color: rgba(255 255 255 1); color: rgba(0 0 0 1)> is an eye-opening and thought-provoking read that will forever change the way you look at stories.' - </span><em style=background-color: rgba(255 255 255 1); color: rgba(0 0 0 1)>Damien Goodwin (Star Wars Outlaws The Casting of Frank Stone Returnal)</em></p><p><strong style=background-color: rgba(255 255 255 1); color: rgba(0 0 0 1)>'People often ask why I care about storytelling in games.</strong><span style=background-color: rgba(255 255 255 1); color: rgba(0 0 0 1)> From now on I'll just give them this book' - </span><em style=background-color: rgba(255 255 255 1); color: rgba(0 0 0 1)>Antony Johnston (Dead Space Resident Evil Village Middle-Earth: Shadow of Mordor)</em></p><p></p>
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