Wordplay and the Discourse of Video Games

About The Book

<p>In this timely new book Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning lead to identification and division persuade and circulate ideas. Paul examines the broader social discourse about gaming including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. </p>
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