World At War 85 Core Rules v2.0
English


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About The Book

World At War 85 game series (WaW85) is fast-paced platoon-level simulations of combat during the Third World War. The series Action begins in 1985 and brings to life the troops tanks artillery and aircraft of that time period as conflict erupts around the globe.RULES INCLUDE: Movement direct fire move & direct fire assault and onboard indirect fire Actions; terrain line of sight and concealment; missile minimum range and ammunition replenishment checks; point-blank and long-range fire; soft light armor and heavy armor targets; off-board artillery strikes; ATGM and alternative ammunition support weapons; attack helicopters and helicopter transports; flying nap-of-earth hovering and landed helicopter modes; close air support; electronic warfare; improved positions; random and placed minefields; optional random battlefield events and friction; weather including weather level squalls and mud; parachute drops; amphibious movement; night combat.Play one of the many scenarios provided in any Volume of the World At War 85 series or use the included BATTLE GENERATOR to design your own. These Core Rules are designed to be used with every game in the series - once learned you will be able to play any game in the series.
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